![]() PS: Before anyone brings up Adventurer's Hall: while I appreciate the possibilities is brings to the game, I don't really consider player generated IWD-style faceless party members without dialogue and backstory companions in a "true" sense. though only if you can fight the desire to strangle Jaheira in her sleep for the whole game ) was one of the best things about Baldur's Gate. Merry band of treehugging hippy-druids and rangers? Possible. Team Evil, that includes greedy dwarven berserker, scheming wizard and hot drow priestess? Possible. The fact that you could go through the same story with completely different set of characters, assembled by your own criteria, whether it's a class or alignment or, dunno, pants colour (Troup of six arcane spellcasters? Possible. I think the variety of choices in party composition contributed greatly to BG series replayability. Shouldn't P:E have at least 10, to allow a couple of playthroughs with entirely different parties? Baldur's Gate had over twenty potential companions. Now, don't get me wrong, I'm all for the "quality over quantity" approach, but 8 just seems a bit too low. Granted, it seems that for party memebrs Obsidian is taking Planescape/MotB route (potential companions are fewer in number, but are much more fleshed out and involved in the main plot). There's a scripted event very early into WM1 that has multiples variables and outcomes, and I'm pretty sure Hiravias is the only party member who can fulfill ninety percent of its arcane requirements without absurd prep time.So, is anyone else concerned about the lack of variety among the potential party members? It seems that 8 companions is a bit low number for 5 party slots. If you want to give one of the WM companions a shot, I'd definitely recommend Zahua.Īs for the core companions, Hiravias is a good pick. To undersell someone like Zahua as a junkie hobo is like saying Eder is a dumb inbred hillbilly - misinformed at best, and disingenuous at worst. ![]() ![]() Naturally, it's ultimately a matter of taste, but I find that way more interesting than a simple binary checkbox of "have you done his personal quest?". Edér is available from the start of the game. There are three companion-related trophies: Gathering the Party for recruiting all 7 Steadfast Ally for maximising your relationship with any companion Burning Bridges for making a companion hate you. There is no such thing as a true happy ending for Zahua, certainly not in the way that he envisions as his "happy ending". There are a total of seven full-blown companions in the game. eh, you get the point).įrom a broader perspective, I also felt that his storyline realizes the core theme of the expansion the best, and would probably call him the most Pillars-y of new party members. He offers insight that is consistent and makes sense (unlike Maneha, again). From a mechanical/content volume standpoint, he also speaks a lot and interjects frequently during conversations (unlike Maneha). For one, he's a wonderfully written character created by the lead narrative designer of the game (and, incidentally, the guy who created Eder), and the one dude whose arc in WM2 gets proper foreshadowing in WM1. On the other end of the spectrum, however, there is Zahua who is a great companion to have throughout both parts of WM. I mean, I might agree that someone like Maneha is poorly realized, especially seeing how she barely acknowledges the large swaths of plot that are focused on her deity and therefore should be of immediate concern to her. None of these people are with you for the long game, but that doesn't mean they're inherently bad characters. It's not really a fault of the companions themselves, who - despite their shortcomings - are all very clearly tied into the driving theme/question of the expansion. This mod merely reverse-engineered the panther companion mod by SilentRage99. However, this is a problem with the expansion's format, length, limited resources, and the unfortunate split of its content. Boar replaced with Giant Boar (new change) Lion replaced with Giant Tiger. It's true that the new companions have arcs that may feel "meh" - they're too brief, too abrupt, and don't have enough time to breathe. Since my countryman above appears to be an overtly cynical man who may or may not be Edwin, I'll offer a different perspective: Zahua is just a junkie hobo who has a slightly longer personal quest about taking shrooms. ![]()
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